/**
* @license
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
goog.provide('shaka.ui.RewindButton');
goog.require('shaka.ui.Element');
goog.require('shaka.ui.Enums');
goog.require('shaka.ui.Locales');
goog.require('shaka.ui.Localization');
goog.require('shaka.ui.Utils');
/**
* @extends {shaka.ui.Element}
* @final
* @export
*/
shaka.ui.RewindButton = class extends shaka.ui.Element {
/**
* @param {!HTMLElement} parent
* @param {!shaka.ui.Controls} controls
*/
constructor(parent, controls) {
super(parent, controls);
/** @private {!HTMLElement} */
this.button_ = shaka.ui.Utils.createHTMLElement('button');
this.button_.classList.add('material-icons');
this.button_.classList.add('shaka-rewind-button');
this.button_.textContent =
shaka.ui.Enums.MaterialDesignIcons.REWIND;
this.parent.appendChild(this.button_);
this.updateAriaLabel_();
this.eventManager.listen(
this.localization, shaka.ui.Localization.LOCALE_UPDATED, () => {
this.updateAriaLabel_();
});
this.eventManager.listen(
this.localization, shaka.ui.Localization.LOCALE_CHANGED, () => {
this.updateAriaLabel_();
});
this.eventManager.listen(this.button_, 'click', () => {
this.rewind_();
});
}
/**
* @private
*/
updateAriaLabel_() {
this.button_.setAttribute(shaka.ui.Constants.ARIA_LABEL,
this.localization.resolve(shaka.ui.Locales.Ids.ARIA_LABEL_REWIND));
}
/**
* Cycles trick play rate between -1, -2, -4, and -8.
* @private
*/
rewind_() {
if (!this.video.duration) {
return;
}
const trickPlayRate = this.player.getPlaybackRate();
// Every time the button is clicked, the rate is multiplied by 2,
// unless the rate is at it's slowest (-8), in which case it is
// dropped back to 1.
const newRate = (trickPlayRate > 0 || trickPlayRate < -4) ?
-1 : trickPlayRate * 2;
this.player.trickPlay(newRate);
}
};
/**
* @implements {shaka.extern.IUIElement.Factory}
* @final
*/
shaka.ui.RewindButton.Factory = class {
/** @override */
create(rootElement, controls) {
return new shaka.ui.RewindButton(rootElement, controls);
}
};
shaka.ui.Controls.registerElement(
'rewind', new shaka.ui.RewindButton.Factory());