/**
* @license
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
goog.provide('shaka.media.StallDetector');
goog.provide('shaka.media.StallDetector.Implementation');
goog.provide('shaka.media.StallDetector.MediaElementImplementation');
/**
* Some platforms/browsers can get stuck in the middle of a buffered range (e.g.
* when seeking in a background tab). Detect when we get stuck so that the
* player can respond.
*
* @final
*/
shaka.media.StallDetector = class {
/**
* @param {shaka.media.StallDetector.Implementation} implementation
* @param {number} stallThresholdSeconds
*/
constructor(implementation, stallThresholdSeconds) {
/** @private {shaka.media.StallDetector.Implementation} */
this.implementation_ = implementation;
/** @private {boolean} */
this.wasMakingProgress_ = implementation.shouldBeMakingProgress();
/** @private {number} */
this.value_ = implementation.getPresentationSeconds();
/** @private {number} */
this.lastUpdateSeconds_ = implementation.getWallSeconds();
/**
* The amount of time in seconds that we must have the same value of
* |value_| before we declare it as a stall.
*
* @private {number}
*/
this.stallThresholdSeconds_ = stallThresholdSeconds;
/** @private {function(number, number)} */
this.onStall_ = () => {};
}
/**
* Set the callback that should be called when a stall is detected. Calling
* this will override any previous calls to |onStall|.
*
* @param {function(number, number)} doThis
*/
onStall(doThis) {
this.onStall_ = doThis;
}
/**
* Have the detector update itself and fire the "on stall" callback if a stall
* was detected.
*/
poll() {
const impl = this.implementation_;
const shouldBeMakingProgress = impl.shouldBeMakingProgress();
const value = impl.getPresentationSeconds();
const wallTimeSeconds = impl.getWallSeconds();
const acceptUpdate = this.value_ != value ||
this.wasMakingProgress_ != shouldBeMakingProgress;
if (acceptUpdate) {
this.lastUpdateSeconds_ = wallTimeSeconds;
this.value_ = value;
this.wasMakingProgress_ = shouldBeMakingProgress;
}
const stallSeconds = wallTimeSeconds - this.lastUpdateSeconds_;
const triggerCallback = stallSeconds >= this.stallThresholdSeconds_ &&
shouldBeMakingProgress;
if (triggerCallback) {
this.onStall_(this.value_, stallSeconds);
}
}
};
/**
* @interface
*/
shaka.media.StallDetector.Implementation = class {
/**
* Check if the presentation time should be changing. This will return |true|
* when we expect the presentation time to change.
*
* @return {boolean}
*/
shouldBeMakingProgress() {}
/**
* Get the presentation time in seconds.
*
* @return {number}
*/
getPresentationSeconds() {}
/**
* Get the time wall time in seconds.
*
* @return {number}
*/
getWallSeconds() {}
};
/**
* Some platforms/browsers can get stuck in the middle of a buffered range (e.g.
* when seeking in a background tab). Force a seek to help get it going again.
*
* @implements {shaka.media.StallDetector.Implementation}
* @final
*/
shaka.media.StallDetector.MediaElementImplementation = class {
/**
* @param {!HTMLMediaElement} mediaElement
*/
constructor(mediaElement) {
/** @private {!HTMLMediaElement} */
this.mediaElement_ = mediaElement;
}
/** @override */
shouldBeMakingProgress() {
// If we are not trying to play, the lack of change could be misidentified
// as a stall.
if (this.mediaElement_.paused) { return false; }
if (this.mediaElement_.playbackRate == 0) { return false; }
// If we have don't have enough content, we are not stalled, we are
// buffering.
if (this.mediaElement_.buffered == null) { return false; }
return shaka.media.StallDetector.MediaElementImplementation.hasContentFor_(
this.mediaElement_.buffered,
/* timeInSeconds= */ this.mediaElement_.currentTime);
}
/** @override */
getPresentationSeconds() {
return this.mediaElement_.currentTime;
}
/** @override */
getWallSeconds() {
return Date.now() / 1000;
}
/**
* Check if we have buffered enough content to play at |timeInSeconds|. Ignore
* the end of the buffered range since it may not play any more on all
* platforms.
*
* @param {!TimeRanges} buffered
* @param {number} timeInSeconds
* @return {boolean}
* @private
*/
static hasContentFor_(buffered, timeInSeconds) {
for (let i = 0; i < buffered.length; i++) {
const bufferedStart = buffered.start(i);
const bufferedEnd = buffered.end(i);
if (timeInSeconds < bufferedStart) { continue; }
if (timeInSeconds > bufferedEnd - 0.5) { continue; }
return true;
}
return false;
}
};